Advertise the value. Check the claims.

One price. Ten servers. Alt detection included.

Legion Killfeed costs $5.50 USD per month. That covers up to 10 DayZ Console servers on one Nitrado account, including the killfeed, administration systems and alt detection. This site compares that clear offer with SkyNet’s “free” killfeed, its separately paid Alt Detector and the public figures that fail its own maths.

Official Legion service at killfeed.co SkyNet sales claims checked directly Screenshots and calculations included
$5.50total monthly price
10servers included
$0.55per server at full use
Includedalt detection
Why Legion is the better-value offer

The price covers the complete system.

Legion is not being promoted as a cheap kill counter. The $5.50 membership covers the server tools communities normally end up splitting across multiple bots and subscriptions.

01

Combat and player feeds

Readable kill, PvP, PvE, hit, unconscious, connection, teleport and location activity in Discord.

02

Ranks, stats and heatmaps

Server and global standings, player statistics, score views and activity heatmaps that are part of the same service.

03

Alt detection included

Linked-account searches, associated-record review and connected-account moderation without buying a second product.

04

Moderation and autobans

Staff permissions, account controls, whitelist handling, skywalking, undermap swimming and configurable enforcement.

05

Economy and community systems

Banking, payments, bounties, trader controls, tickets, events and community commands under one membership.

06

Nitrado and DayZ file tools

Restart controls, server settings and purpose-built editors, generators, validators and file helpers.

Legion Killfeed versus SkyNet Killfeed

Compare what each offer actually includes.

SkyNet calls the killfeed free. That does not make the wider product free: its identity network is sold through Alt Detector, where the useful moderation features are placed behind paid server tiers.

Point Legion Killfeed SkyNet Killfeed and Alt Detector
Official offer A paid DayZ Console killfeed and server-management service with the price stated upfront. The killfeed is advertised as “Free to use” and “Free & Crowd-funded.” Alt detection is a separate product.
Price and servers $5.50 for up to 10 servers. Killfeed: free. Alt Detector: $5 for 1 server, $10 for 2, or $25 for 5.
Alt detection Included. Staff can search linked accounts and review connected records inside the same membership. Sold separately with alt search, cascade bans, detection logs and deeper access divided between paid tiers.
Identity data The alt feature is part of the service the customer directly pays for. Alt Detector says it records every player connection, including gamertag, XUID or PSN identifier, device ID and server, then keeps player records indefinitely.
Device matching Legion does not charge extra for an unlimited device-fingerprint promise. Alt Detector advertises shared-device matches and “one ban catches every alt,” although new device IDs are no longer exposed in current console logging.
Published statistics Legion’s value is not being justified with the SkyNet totals shown in these records. The displayed K/D, totals, damage, playtime and scores cannot all be true at the same time.
Competitor-name marketing This site names SkyNet because it is documenting and comparing specific public claims. SkyNet publicly bragged that it was better, then used “Legion Killfeed” in search copy to sell itself as the alternative.
The distinction is simple: Legion charges once for the killfeed and alt tools. SkyNet calls the killfeed free while the player, account and claimed device relationships are made commercially useful through a separate paid detector.
What SkyNet currently advertises

The sales claims are specific. So are the problems.

The wording below is not a generic attack on free services. It addresses the claims SkyNet and Alt Detector make on their own current pages.

SkyNet Killfeed

“Free to use,” multi-server and a complete server-management solution.

The page presents the free killfeed as including security, analytics, player management and “all essential elements.”

The separate paid identity product is not explained in that value proposition.
Alt Detector

“Find any alt,” shared device matching and “one ban → every alt.”

The detector says it watches connections and links accounts through device or account fingerprints across Xbox and PlayStation.

That promise depends on a device signal current logs no longer provide for new links.
SkyNet statistics

Global leaderboards and detailed performance data.

The public cards show kills, deaths, damage, headshots, playtime, K/D and a score generated from published weights.

Direct division and the published formula do not reproduce the displayed results.
Why the paid detector is no longer viable as advertised

A missing device ID cannot identify a new shared console.

Alt Detector’s strongest promise depends on telling two different accounts came from the same physical Xbox or PlayStation. That requires a console or installation identifier, not merely an account ID.

Required input unavailable

An account is not a device.

A XUID or PSN identifier follows one account and can survive a gamertag change. It does not prove that a different account logged in from the same console.

New device IDs are no longer exposed in current DayZ Console logging. Historical links may remain in an old database, but they cannot create a reliable new same-console relationship that was never logged.

1

What the detector advertises

Shared-device alt matching, console fingerprints, cascade bans and a promise that one ban catches every alt.

2

What that requires

A new device identifier connecting separate Xbox or PlayStation accounts to the same physical console or installation.

3

What current logs expose

Account identity can still identify the same account. The new device ID needed to discover a different account on the same console is no longer available.

4

What remains possible

Old records can return old associations. They cannot justify a current promise to find every new alt across every console.

This was not a trustworthy foundation before the logging change either. SkyNet’s own published totals, rates and scores already failed direct arithmetic. Removing the input required for new shared-device links makes the paid detector’s headline promise weaker, not stronger.
What “free” is funding

The killfeed grows the network. The detector sells access to it.

SkyNet’s killfeed and Alt Detector are not unrelated offers. Alt Detector’s own privacy and about pages say the bot watches server connections and records the fields used to create its searchable player and alt graph.

The paid plans and the owner’s preserved explanation of how free bots are funded.
Collected through server connections

Gamertag, account ID, claimed device ID and last-seen server.

Alt Detector’s privacy page says those player records are retained indefinitely because historical data is necessary to the product.

Sold through paid server tiers

$5 for one server, $10 for two and $25 for five.

The deeper detection and moderation features are not part of the advertised free killfeed.

“Bot devs have operation cost as well nothing is really free. Some way or another they make money. Either you pay for a product or you’re the product.”

Preserved SkyNet owner statement, 7 June 2023
The statistics are not a matter of opinion

The numbers fail checks anyone can repeat.

The video and records use the values SkyNet displayed publicly. No access to Legion’s data is required and no subjective scoring is involved.

@legionkillfeed Replying to @skynetkillfeed Better at what Mathew? Only thing SkyNet is better at is making the calculator cry? Server K/D should be exactly 1.00 because every PvP kill is someone else’s PvP death. The damage per kill, headshot rates, playtime, totals and scores all fall apart when you actually run the math. You do not have to like me or Legion to see the obvious: SkyNet uses fake stats. #DayZ #DayZConsole #Killfeed #LegionKillfeed #SkyNetKillfeed ♬ original sound - Soul • LEGION KILLFEED • CARS
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Server PvP K/D must reconcile with kills and deaths

When a server aggregate counts the same PvP events from both sides, every kill is also one death. The aggregate resolves to 1.00.

PvP K/D = total PvP kills ÷ total PvP deaths

The same server cannot have incompatible all-time totals

Live cards and leaderboard cards showed different kills and deaths for the same named servers. Both totals cannot be the same all-time dataset.

0

The published formula cannot produce a zero score

Applying SkyNet’s own positive kill, headshot and damage weights to its displayed totals produced large positive results while the server cards printed zero.

!

Damage and playtime created impossible rates

Some cards implied less than one weak bullet of damage per kill. Others required thousands of kills per hour. Those inputs do not describe real combat history.

Public records and calculation sheets

Open the screenshots. Check the values yourself.

The records are grouped by what they show. There are no numbered “Evidence 01” labels and no requirement to trust a summary instead of reading the image.

Sales claims

SkyNet uses Legion’s name to sell itself

SkyNet publicly claimed its killfeed was better, then targeted searches for a “Legion Killfeed alternative.” Its sales copy depended on the competitor name it claimed to outperform.

Sales claims

The free killfeed feeds a paid identity product

Alt Detector charges $5 for one server, $10 for two and $25 for five. The preserved Discord statement explains the same model directly: either users pay for the product or become the product.

Sales claims

The “still better” brag failed the public count

The captured public invite cards showed Legion ahead while SkyNet was publicly claiming to be better.

Statistics

The same servers displayed incompatible totals

Live totals and leaderboard totals for the same servers differed by hundreds of thousands or more. The values cannot all describe the same underlying events.

Statistics

Server cards failed basic aggregate arithmetic

Every recorded PvP kill is another recorded PvP death. A true server aggregate using the same event set therefore resolves to 1.00, not the displayed values.

Statistics

The same server cards produced different broken maths

The totals, damage rates, headshot rates and server K/D values shown together did not survive direct division.

Statistics

SkyNet’s published score formula did not reproduce its scores

Applying the published weights to the displayed server totals produced large positive score floors while the cards printed zero.

Statistics

Top rankings did not trace to the displayed inputs

Players with small visible totals were placed above players with thousands of kills, while the visible score floor still could not explain the rank.

Statistics

High K/D did not repair the score gaps

Damage, headshots, playtime and the printed score still failed to reconcile even on cards showing strong K/D ratios.

Statistics

Cleaner-looking inputs still failed the formula

The score gaps remained after applying SkyNet’s published weights to the visible totals.

Statistics

Damage totals fell below a one-bullet minimum

The displayed total damage was lower than a conservative minimum of one 33-damage bullet for each reported kill.

Statistics

The playtime fields implied thousands of kills per hour

The shown kills only fit if the displayed playtime was false, incomplete or unrelated to the other totals.

Statistics

Damage inputs collapsed under direct division

One card showed thousands of kills with almost no damage; another showed zero total damage. Neither supports the printed score.

Credibility records

The “Killfeed review” identity trail

TeamViewer’s reply addressed the review account as Mathew, while Mathew Trojanowski’s own portfolio identified DayZ SkyNet.

Credibility records

Three website reviews arrived in one burst

The captured review notifications arrived within minutes under three names, including a review posted using Anthony’s name.

The actual reason to choose Legion

Legion sells the complete service for less than SkyNet charges for five-server alt access.

Legion’s $5.50 membership covers up to 10 servers and includes alt detection. SkyNet’s killfeed is advertised as free, but Alt Detector charges up to $25 for five servers, relies on a new device identifier that current logging no longer exposes, and comes from the same product family whose public statistics failed direct arithmetic.

Clear answers

What this site is saying.

What does the Legion membership include?

It costs $5.50 USD per month, covers up to 10 DayZ servers on one Nitrado account and includes the killfeed, server-management systems and alt detection.

Why mention Alt Detector when comparing the killfeeds?

Because Alt Detector is the paid product that commercially uses the player, account and claimed device relationships collected through the wider SkyNet server network. It explains what the “free” killfeed helps build.

Why can account IDs not replace device IDs?

An account ID identifies the same Xbox or PlayStation account even when its public name changes. It cannot prove that a different account used the same physical console. Shared-console detection requires a device-level identifier.

Can historical device links still return results?

Yes, old records can still reproduce old associations. The problem is the current promise: without new device IDs, the system cannot reliably discover every newly created alt or every new shared-console relationship.

Why call the SkyNet statistics false?

Because the displayed values conflict and fail their own equations. This is stronger than saying the numbers look suspicious: the same inputs cannot mathematically produce the totals, K/D values and scores SkyNet displayed.